Australia’s beautiful landscape is often displayed on posters and highlighted in just about every J.R.R. Tolkien film. But, until now, we have yet to see it brought to life in the world of games.
Paperbark, release tentatively set for Q1 2018 on iOS, will finally make that possible. Paperbark revolves around the daily life of a wombat traveling across Australian outback, finding all kinds of Australian plant and animal life (not to mention adventure) along the way.
The game was created by RMIT students Ryan Boulton, Nina Bennett and Terry Burdak, who all were raised in Victoria, and wanted to create a game that showed Australia as they remember it.
Rather than focusing on the American idea of Australian scenery that is typically seen in other games, Boulton, Bennett, and Burdak wanted to show a more detailed representation of Australia.
The demo was showcased at PAX Australia, where the game drew a wide variety of demographics, more than most games on display.
It’s simple format makes the game effortless to dive into for any user. At the risk of sounding over-simplified, you use your finger to move the wombat across the landscape and color a blank canvas, revealing the beauty of the Australian landscape as you go.
At a gaming convention saturated with explosions, gunfire, and spaceships, Paperbark made its presence known in a less obvious way. By focusing on the details. Sometimes the most impressive image is not the most noticeable, but the most precise.